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Game Modifications » Star Wars - Forces of Chaz 1.1b

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Star Wars - Forces of Chaz 1.1b

Author File Description
chazgeary03 Readme.txt

Star Wars: Forces of Chaz 1.1b,
an enhancement mod for Star Wars: Forces of Corruption

by chazgeary03 AT yahoo DOT com
Aug. 6, 2007

System Requirements
Star Wars: Empire at War and the Forces of Corruption expansion pack.

This mod has been tested to the limits of my time and ability; i.e., it works for me. However, you install at your own risk, because I won't be held responsible for any data loss, explosions, flux capacitor overloads, torch-waving mobs, etc., etc., etc. :-)

Usage Rights
Although this mod is free for Empire at War fans to enjoy, it is NOT to be redistributed, sold, etc., without my express written permission. Even if I give permission, written credit must be given for my work, i.e., don't plagiarize. :-)

1) Copy the files in this archive's XML directory to your FoC XML directory, which by default is in the following path...

C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Data\

If you don't have an XML folder in that location, just create one, then copy the aforementioned XML files into it.

2) Copy the files in this archive's TEXT directory to your FoC TEXT directory, which by default is in the path above.

Again, if you don't have a TEXT folder in that location, just create one, then copy the aforementioned TXT files into it.

(Alternate) Bonus Galactic Conquest Campaigns
This archive includes altered versions of Galactic Civil War and Consortium War, which were originally written by Grenademan, a.k.a. Commander Loony (see below). As in the original version, Galactic Civil War includes only Imperials and Rebels (no Zann). Both campaigns include all 55 planets.

However, my alternates include the following changes.

* Different starting locations and planets for each faction.

Empire gets Coruscant (home planet), Abregado-Rae, and Fondor.

Rebels get Bonadan (home), Dantooine, and Yavin.

Zann (if available) gets Mandalore (home), Ryloth, and Geonosis.

* Additional victory conditions. Besides controlling all planets, you can also win by ensuring that your enemies control no planets, or you can conquer the enemy homeworld(s) and leader(s) (i.e., guard your home planet zealously).

General FoC Enhancements: Space Units

* Vader spawns at Tech 1 in GCs now, and flies his TIE Advanced (which does slightly less damage now) throughout the campaigns.

* So Piett, rather than Vader, gets the Executor (which you still have to buy @ Tech 5, and which now has a population value of 5). No Accuser.

* Mara and Kyle (and his ship, the Moldy Crow) are enabled in GCs.

* Luke's X-Wing does more damage now.

* Nebulon-Bs are now a bit less tough than Victory-class destroyers (but still tougher than Acclamators).

* Victory-classers and the Arc Hammer are slightly faster.

* Victory-classers do slightly more damage, and the Arc Hammer slightly less, than before.

* TIE Interceptors, Phantoms and Defenders do a bit more damage now, as do B-Wings.

* Tartans still shoot farther than any other corvette, but no longer TWICE as far. (Before, they had an attack range as long as an Imperial Star Destroyer, which was silly.)

* Crusaders do a bit less damage, and Interceptor frigates do just a bit more, than before.

Tyber Zann's Flagship, The Merciless: NERFED FOR BALANCE (but only if you want to)
Yep, I thought that Tyber having an enhanced Krayt/Aggressor-class destroyer -- with a population value of 1, at Tech 1, for God's sake -- was just ridiculous in GC.

So, I nerfed the Merciless down to an enhanced Vengeance-class frigate, which is still pretty powerful for Tech 1 (or even 2 or 3). Just not UNGODLY powerful like before.

Enhanced how? Well, compared to a normal Vengeance, my Merciless is faster, does more damage, HAS SHIELDS, has a pop value of only 2 (rather than 3), and comes equipped with a cloak (rather than having to buy one on the black market). Meanwhile, on land, Tyber still only has a pop value of 1.

If you DON'T want the Merciless to be nerfed, then DON'T copy my version of UNITS_HERO_UNDERWORLD_TYBER_ZANN.XML into your FoC XML folder.

General FoC Enhancements: Land Units

* Luke, Kyle and Mara run a bit faster now.

* Luke, Vader, Obi-Wan, Yoda and the Emperor all see farther now (i.e., reveal more of the Fog of War) ... because, you know, they're masters of the Force.

* Gallofree and Juggernaut troop transports do less damage now.

* Shield Flare on Gargantuan no longer has autofire capability. (Why would I want the AI to decide when to drain the shields?)

* Mobile Defense Units, Rebel Light Tanks, and Imperial Repulsor Tanks all turn more slowly now.

* Phase II and III Dark Troopers do slightly more damage now.

* AT-STs do a bit more damage, and cost a bit more.

* Veers' AT-AT does as much damage, and shoots as fast as, a regular AT-AT now. (Veers actually had LESS firepower than a standard AT-AT before, for some reason.)

* Field Commanders are a bit tougher and see a bit farther.

* Ewok "Handlers" are slower, because they're big fat disgusting slobs.

* Canderous Tank does slightly more damage.

Extra-Special Bonus Accoutrements!
* Table and map of the original 40-odd Empire at War Planets, along with extra table describing the dozen or so FoC planets.

* Excel workbook with original (FoC 1.1) stats for space units, land units, and buildings. Stats that I thought were a bit silly have been highlighted in yellow, and changed as described above.

Special Thanks
Most directly, I'd like to thank Grenademan, a.k.a. Commander Loony, who created the original Galactic Civil War and Consortium War maps, which I modified for Forces of Chaz. Couldn't have done this without you, Commander. :-)

Also, many, many other authors at various EAW/FOC fansites inspired me with their ideas, their mods, and their mastery of XML.

Indirectly to this mod, I'd like to thank my fiancee Adrienne, our cat Tux, and Wolfmother, the greatest heavy metal band ever forged in the fires of Mount Doom.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Rating: 5
(Insert Rating analysis here)

Additional Comments:
I really liked your modifications to the game. I was wondering if you could give me some instructions. You see I like that Darth Vader is available at Tech Level 1, but I would also like for him to still have the Executor and not Admiral Piett. How would I alter so it could do that?
Relax, this is just for my own enjoyment only and not for every body elses

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