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Topic Subject: Rebel Fleets...
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posted 01-13-07 02:02 PM EDT (US)   
Im looking for the ideal Rebel Fleets. Give me ur thoughts about what the ideal Rebel Fleet is for assaulting a fully upgraded space station, defending against a massive imperial attack, what kind of ships would best be used for assaulting pirate statinos.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Replies:
posted 03-07-07 10:55 PM EDT (US)     126 / 238  
its archived? then how are we still posting on it..crap!hhmmm...i feel like starting a revolution....but then again im just weird...0.o

"Understanding Dawn of War strategy is easy. You see, the key is to make your banshees DANCE.Your oponent, seeing the hotness of their alien bodies, will salvitate on his keyboard and electrocute himself,giving you yet another free win" - some random DOW player

(\_/) EAW online username: [EEF]jericho8800[PVT]
(O.o)
(> < ) copy and paste bunny to help him on his way to world domination.

posted 03-07-07 11:54 PM EDT (US)     127 / 238  

Quote:

its archived? then how are we still posting on it..

This is Empire at War Heaven... I was talking about a different game, Empires: DMW. The heaven is just called Empires Heaven and was recently archived. Great game that wasn't supported to well, so the community died.

Jesusfreak, would you mind using capitals and common punctuation? Its a lot easier on the eyes and simply easier to read that way.


"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
posted 03-08-07 11:46 AM EDT (US)     128 / 238  
what the difference if we use proper punctation.

I have been dragged through the depths of hell where the mercy meaning has been lost forever and pain is the only friend you will only know, for demons walk the earh and when you think the pain is over it comes back, only worse.
posted 03-08-07 12:39 PM EDT (US)     129 / 238  
It's what sets the "n00bs" apart from the "oldies".


I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
posted 03-08-07 01:32 PM EDT (US)     130 / 238  
well sorry.

Can we get back on the topic of the best possible fleets.

CAuse i have a new one for you to pick apart, i haven't actually used it yet but other people thought it was a good combination of ships for it's size.

8 Acclomaters
10 Tartans
6 Victory's and ISD's
5 squadrans of Defenders and Phatmons
plus any other hero you put in

I know you'll likely rip it apart and show me the flaws but it's only hypothetical still i haven't put it into action yet.


I have been dragged through the depths of hell where the mercy meaning has been lost forever and pain is the only friend you will only know, for demons walk the earh and when you think the pain is over it comes back, only worse.
posted 03-08-07 01:37 PM EDT (US)     131 / 238  
Why even have the Acclamators? Might as well save 'em and buy more vics or add a couple broadsiders to the mix.
posted 03-08-07 01:46 PM EDT (US)     132 / 238  
Exactly what Were said: you're wasting credits and reinforcement spaces with Acclamators. Never, ever use Acc's unless you absolutely have to.

We also have to put a rough Credit Margin on the "ideal" fleets, here. Otherwise, my "ideal" fleet is 700 MonCal's.

A reasonably priced "ideal" fleet that I use as Rebels, is 3 MonCals, 6 Corvettes (or 4 Vettes and 2 Gunships), and 2 Marauders.

Properly managed, that fleet can handle anything up to and including a 4-5 ISD fleet with Tartan Escorts.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
posted 03-08-07 02:51 PM EDT (US)     133 / 238  
I said it was a hypothical fleet that other people would do well.

And no Acc's are not a waste of pop pionts they work well as moble gun platform and work well as a support ship to relieve fire form my Capital ships. And they work good to soften up the defenders a little so my Cap ship won't take as much damage. DER!!!


I have been dragged through the depths of hell where the mercy meaning has been lost forever and pain is the only friend you will only know, for demons walk the earh and when you think the pain is over it comes back, only worse.
posted 03-08-07 04:49 PM EDT (US)     134 / 238  
Cred for cred, they're undergunned compared to the rebel nebulon cuisers, which have the huge advanted of the rebel shield boosts.

That said, they are useful as a cheap capitol ship distraction. Most players will pounce on them fairly quickly, so if you offer up a small acc/tartan group as bait, you can often slip around behind the enemy with something substantially bigger and scarier.



I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
posted 03-08-07 05:10 PM EDT (US)     135 / 238  
Accs give you something to work with before u get vics, tho once i get vics i usually tell them that they're attacking a significantly underpowered rebel station, so they only need to go alone....free's up those reinforcement points, after all, i dont know if they'd go for a straight out kamakazi run...well...thats what they think...

wow, i just heard that qotue in stormraider's sig today..


"Understanding Dawn of War strategy is easy. You see, the key is to make your banshees DANCE.Your oponent, seeing the hotness of their alien bodies, will salvitate on his keyboard and electrocute himself,giving you yet another free win" - some random DOW player

(\_/) EAW online username: [EEF]jericho8800[PVT]
(O.o)
(> < ) copy and paste bunny to help him on his way to world domination.

[This message has been edited by jesusfreak27 (edited 03-08-2007 @ 05:11 PM).]

posted 03-08-07 06:02 PM EDT (US)     136 / 238  
The problem, Watchwood, is they don't have the HP to absorb much damage, so you're dropping over 2k creds on about 20 seconds worth of distraction.

"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
posted 03-08-07 09:26 PM EDT (US)     137 / 238  
Ah, back to the Acc controversy. I do agree they are not the best ship available and they are pretty easily taken down. Yet everyone seems to discount one little detail that can make an acclamator a worthy opponent to any unit short of a CapShip. Those little pains are the two garrison fighter squadrons and the run-of-the-mill bombers. All these can be great; for instance;
-You've located a rebel Assault Frigate Mk. II and an X-wing escort, and the only ship you have in the immediat vicinity is an Acc and its garrisons. Remember that the Acc also has proton torpedo and concussion missile hardpoints. First the TIE Fighters go in and draw off that X-wing unit, after that is damaged you send your bomber unit followed five seconds later by the Acc. The bombers target the main Turbolasers and take those out in about four passes each, while the Acc can contribute with its own missiles and lasers once the sheild boost is down. The AF2 will be crippled at the least. I do not deny though that the Acc will be damaged, though not as badly as it is in a straight up fight.
--and yes, this type of micro-managing is hard in a full scale battle, but hey, that's what Marauders are for.

The most deadly weapon are the small ones.
Those that you usually don't notice until you feel them pressing against your back.
-Fiction by me: Showdown
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
posted 03-08-07 10:19 PM EDT (US)     138 / 238  
Except, we're arguing that the Accs aren't that useful, because the fleet we're looking at already has six capitol ships. More than enough fighter/bombers.
posted 03-09-07 00:25 AM EDT (US)     139 / 238  
Not to mention that in "four passes each" the MK2 will have blown the hell out of several of your hardpoints--if they're smart, they'll start with the concussion launcher--and you'll be in trouble.

"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
posted 03-09-07 00:26 AM EDT (US)     140 / 238  
Exactly. Acclamtors have their uses, but if you are going to put together a fleet that you wouldn't be able to in the game (because of reinforcement slots and credits) such as this:

Quote:

8 Acclomaters
10 Tartans
6 Victory's and ISD's
5 squadrans of Defenders and Phatmons
plus any other hero you put in

You may as well go for something more useful than the
Acclamators.


"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
posted 03-09-07 01:35 AM EDT (US)     141 / 238  
Exactly. That's why I suggested adding a couple broadsiders to the mix.
posted 03-09-07 09:24 PM EDT (US)     142 / 238  
Look, I'm not saying that the Accs are the epitome of firepower, I am just saying they can be useful in various circumstances, like last ditch defense. Though assuming a human opponent, we also can look back to the mindset I talked about earlier.
-You all seem pretty convinced that Acclamators are not that good. So, I assume (forgive me if I am wrong) that you would react to an Acclamator as if it was a nuisance instead of a threat. This actually works in the Acclamator's favor. One would generally focus on enemy CapShips first, not the Acclamators. Therefore it is unlikely that you contribute more than a very small amount of units (i.e. a Gunship or a couple of Corvettes) to take it out. Dependent on who commanding the Imperials, the smarter would order the Acc to either gun down its tormentors or flank the enemy and get behind their firing arc and begin to eat away at its target from behind. I have fallen victim to this and I had ignored the Accs that were flanking as I hit the Imp CapShips, and lost several frigates before I realized what had happened. Just remember, barring the computer, using an enemy's sense of superiority against them can turn a weapon from mildy dangerous to devastating.

The most deadly weapon are the small ones.
Those that you usually don't notice until you feel them pressing against your back.
-Fiction by me: Showdown
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.

[This message has been edited by DG_republicmk0 (edited 03-09-2007 @ 09:27 PM).]

posted 03-09-07 10:42 PM EDT (US)     143 / 238  
I don't know how you select your targets of firing, but I generally select by location and counter. The first thing I look for is to use counter units (unless there is something like 6 ISD's and counters are pointless) and try to use those, then I choose targets of priority based on location. From other games where it makes a bigger difference, its pure habit to just look like that. Take a counter and knock out a flanker and then take out the buggers up close and then the sluggers. Of course this is all assuming a balanced fleet between opponents and that your goal is to win the battle at all costs. If that isn't the goal then it changes, but that sometimes even makes location more important, such as when defending a station.

Also I'd rather not spark a debate about how to target ships, because thats not the only thing I do. For example I wouldn't hesitate to use a non counter if there was a reason behind it. I would use a Mon Cal to get rid of an Acc. quickly and other things like that (I can't remember if Mon Cal's counter Accs. If they do, pretend they don't for these purposes).


"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
posted 03-10-07 01:12 AM EDT (US)     144 / 238  

Quote:

the smarter would order the Acc to either gun down its tormentors or flank the enemy and get behind their firing arc and begin to eat away at its target from behind.

Which would be a good idea, if the Acc were actually capable of gunning down anything above a Corvette.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
posted 03-10-07 04:41 AM EDT (US)     145 / 238  
The point is, the hypothetical Civ. we're discussing, is one capable of pumping out capitol ships, and despite any arguments to the contrary, I will always believe it's better to get a Vic, then an Acc.
posted 03-10-07 11:31 AM EDT (US)     146 / 238  
Well there is always one advantage to the acclamtor. As he said it won't be attacked so you might be able to flank with it... But from there he said he would attack. What you do is you just keep it out barely in range so its just an annoyance that the people won't deal with. Then hyper in ships at the back of their fleet, or hyper one in closer to the side, and then further back and so on so that you can surround.

Of course I would rather just make a run back there with Boba, but it is a use nonetheless.


"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
posted 03-10-07 04:27 PM EDT (US)     147 / 238  
as far as skirmishes go, i actuall only use accs for 2 lvls, then i get vics, and i actually have something useful. When it comes to a conquet fleet, 10 accs is a total waste, I just cant help but say that, you'd be better off with 10 vics and 6 ISDS and absolutely no accs.period.

"Understanding Dawn of War strategy is easy. You see, the key is to make your banshees DANCE.Your oponent, seeing the hotness of their alien bodies, will salvitate on his keyboard and electrocute himself,giving you yet another free win" - some random DOW player

(\_/) EAW online username: [EEF]jericho8800[PVT]
(O.o)
(> < ) copy and paste bunny to help him on his way to world domination.

[This message has been edited by jesusfreak27 (edited 03-10-2007 @ 04:33 PM).]

posted 03-11-07 12:16 PM EDT (US)     148 / 238  
You should never ever use Accs against any semi-good Rebel fleet...ANY!!!! Any fleet would just disable it and then leave it to drift around and if they have time they will finish it off. If anything the Accs are good for adding some more bombers to an Imp force. Other than that they are really expensive shields.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
posted 03-12-07 12:19 PM EDT (US)     149 / 238  
I agree after seeing your arguments, but acc's are good for defending your inner worlds which if you need to form some of the acc's into a defence fleet cause when i get the victory's i take my acc's and put them on my inner worlds as a last line of defence.

Now i know you are gonig too shot down this as well but i've use use this strategy against my brother when play against each other. And he knows my stratagy very well but i always seem to beat. And don't call my bother an idoit or dumbass, cause he is very good at it.

Come to think of he had a rebel fleet that i just couldn't beat. I think it was:

3 Mon Cal's
4 Nebulan B's
4 Squadrans of each type of fighter
4 corvettes and gunships

And i was schooled all the time, cause he could use this fleet with great effect each time. And he was a relitvaly cheap fleet to make and it had few weaknesses. Of course that was when the game first came out and i'm a fairly good player, not the best.


I have been dragged through the depths of hell where the mercy meaning has been lost forever and pain is the only friend you will only know, for demons walk the earh and when you think the pain is over it comes back, only worse.
posted 03-12-07 12:27 PM EDT (US)     150 / 238  
Did you try swamping him with ISDs?

For the same price he paid for that fleet, you could get 4 or 5 ISDs, and maybe a Tartan or two, or a Broadside. Concentrate the ISD's initially on the Vettes, and the Broadside hidden behind for close-in Anti-fighter protection. Have the Ties keep the Fighters/Vettes occupied, and swing the Bombers around in a wide arc to hit his MonCals at the back. Ignore the Frigates, as they're secondary targets. Shield Regen may cause you some harm, but that's the only way he'd likely win.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
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