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Downloads Home » Game Modifications » All in 1 for FOC 1.1 V2

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All in 1 for FOC 1.1 V2

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ralf solo ALL IN 1 mod for FOC 1.1 V2 by Ralfsolo raphaelmi@yahoo.com 01/2008

Mod for SW empire at war Force of corruption 1.1 Version 2
(All new update have the sign V2)

Hello I made a mod for myself but I had fun so I share it, I have put together
some mods from others people and my mod (all the credits are written down) :

THE MOD IS FULLY TESTED FOR ANY SIDE IN SINGLE AND MULTIPLAYERS CONQUEST CAMPAIN
(for multi everyone must have these files)

How to INSTALL: Un-zip the file and put the folder Data in your game directory

What the mod do:

GENERAL:
- Space population in battle is raise by 4 (so 4 for time spaceships in the space battle).

- Global population increase with the space stations.

- Double garrison, health and price lowered for the space stations.

- Ground assault units population limit raised (pop 60)

- Garrison on planet change from 10 to 50 (you can now garrison 50 units on a planet).
(You may see some units on the building spot when you zoom a planet, it is nothing, also
put your ground units in space when you want to select them because you don't see all of them)

- Double units from all ground building who spawn units in battle.

- All planets money, pop raised 3 times, 8 slots building

- Mines, palaces produce more money (forget to mention it in previous version)

- The dead bodies stay during the battle ground

- bunker range from 1,5 to 2, a bit more armour

- Heroes life points raised by 2 (V2)

- Single campaigns reloaded:
- Equal Footing - 1 planet each mod from Ely Soto
- Defeat conditions, Leaders death, death star death, and capital planet lose removed
- More money for the players and AI for all campaigns (V2)
- A bit more starting units for players
- All stories has 55 planets

- Optional: hard difficulty raise up (but AI damage set to normal), Easy mode removed to normal mode with some
AI froze time, Normal mode removed to Hard mode with some froze time (if you don't want it remove
DIFFICULTYADJUSTMENTS.XML)

- AI more aggressive by Dark_Lord (remove PerceptualEquations Scripts if you don’t like it)

- ALL UNITS AND TURRETS now shoot to air units, with low accuracy of course

- 4 news music added, samples edited be me (lesson them in the folder music) (V2) + menu music changed. To back
original music, remove even music file.

- Screenshots included

-1 know minor bug, the right victory/defeat conditions are not written at the beginning of some of the campaigns
, it is for all remove enemy from galaxy , the game works fine with it .

UNDERWORLD:
- Sabotage, corruption … removed but all black market ready at start (but not all units)
- Price reduced for units en buildings
- Palace spawns a lot of different units
I have to remove all because it was impossible to play with my mod, The faction is still playable and have very very powerful units at start + more units to choose (see screenshots), the AI manage ok , and Empire and Rebellion will have very hard time if they start at level 1-2

EMPIRE:
- All units and buildings have reduced price also time building reduced for some of them to stand against the
Underworld faction at low tech level
- Ground shield at start
- Heroe Mara Jade
- Death star price increase to 60000, and take more time to build, approach time 3 times longer
- Ground tie fighter *
- Star Destroyer a bit more thought on hard points (V2)

REBEL:
- All units and buildings have reduced price also time building reduced for some of them to stand against the
Underworld faction at low tech level
- Ground shield at start
- Hero Kyle Kartan
- Raid has number rise to 10 units from 3 units.
-Ground x-a wings*
- Tech stealing faster
- Nebulon frigate at start

ENJOY!! Ralf

* a good mod from "air wars mod v2" made by lews therin telamon ( mod fixed by me , IMP cannot build their units
, resized the units to make them more vulnerable to anti-air defence, increase the build price and make the
technology requirement to maximum , not more level 1 , removed the monstrous Easter egg ? )

License
Free to Use/Modify/Redistribute
....................................
....................................

ginning of some of
the campaigns , it is for all remove enemy from galaxy , the game works fine with it .

UNDERWORLD:
- Sabotage, corruption … removed but all black market ready at start (but not all units)
- Price reduced for units en buildings
- Palace spawns a lot of different units
I have to remove all because it was impossible to play with my mod, The faction is still playable
and have very very powerful units at start + more units to choose (see screenshots), the AI manage ok
, and Empire and Rebellion will have very hard time if they start at level 1-2

EMPIRE:
- All units and buildings have reduced price also time building reduced for some of them to stand against
the Underworld faction at low tech level
- Ground shield at start
- Heroe Mara Jade
- Death star price increase to 60000, and take more time to build, approach time 3 times longer
- Ground tie fighter *

REBEL:
- All units and buildings have reduced price also time building reduced for some of them to stand against
the Underworld faction at low tech level
- Ground shield at start
- Hero Kyle Kartan
- Raid has number raise to 10 units from 3 units.
-Ground x-a wings*
- Tech stealing faster
- Nebulon frigate at start

ENJOY!! Ralf

* a good mod from "air wars mod v2" made by lews therin telamon ( mod fixed by me , IMP cannot build
their units , resized the units to make them more vulnerable to anti-air defence, increase the build
price and make the technology requirement to maximum , not more level 1 , removed the monstrous
Easter egg :) )

License
Free to Use/Modify/Redistribute
....................................
....................................

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