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Author |
File Description |
ralf solo |
Posted on 06/26/07 @ 12:43 PM
ALL IN 1 mod by Ralfsolo raphaelmi@yahoo.com 07/2007
Mod for SW empire at war 1.5
Hello I made a mod for myself but I had fun so I share it, I have put together
some mods from others people and my mod (all the credits are writted down) :
THE MOD IS FULLY TESTED FOR BOTH SIDE IN SINGLE AND MULTIPLAYERS CONQUEST CAMPAIN
How to INSTALL: Un-zip the file and put the folder GameData in your game directory
( you may back up your original MasterTextFile_ENGLISH.DAT in the text folder)
- to uninstall delete the XLM, ART folders and put back your original MasterTextFile_ENGLISH.DAT
in the text folder.
What the mod do :
_ Space population in battle is raise by 4 (so 4 for time spaceships in the space
battle).
- ground assault units population limit raise by 10 (you can land 30 or more units
at once).
- Garrison on planet change from 10 to 50 (you can now garrison 50 units on a planet).
(you may see some units on the building spot when you zoom a planet , it is nothing , also
put your ground units in space when you want to select them because you don't see all of them)
- global population increase with the space stations.
- double garrison in the space stations.
- +1 unit from all ground building who spawn units in battle.
- rebel raid has number raise to 5 units from 3 units .
- The dead bodies stay during the battle ground
- 11 More planets on 4 single and 1 multiplayers campains *
- 4 single campains reloaded :
- defeat conditions , Leaders death, death star death, and capital planet lose removed
- more money for the AI
- more planets
- changed start position, and pirats added **
- rebel and empire have more air units for ground battle (tie fighter
and bomber, x-y-a wings) ***
- ALL UNITS AND TURRETS now shoot to air units , with low accurency of course (see
screenshots , I have play as a rebel and I have swarm the empire with snowspeeders , it
was umbalanced , now everything are shooting to them !)
- rebel can build the VENATOR ****
- Enhanced Lasers Shot Graphics *****
- Huge space maps ******
- reduce the price of few basic units
- Death star price increase to 60000 , and take more time to build ( because his defeat
condition is removed from the campain)
- Optional : hard difficulty raise up (but AI damage set to normal) , if you don't
want it remove DIFFICULTYADJUSTMENTS.XML
- know minor bug , the right victory/defeat conditions are not writted at the beginning of the
campain, Kyle and Mara may appear in double in some campain , it is like have two time the same
heroe , the game works fine with it .
ENJOY !! Ralf
* mod from "New Planets Mod" made by some guy , (the planets are added by me on the campain)
** mod from "campaigns_singleplayer" made by AVES
*** mod from "air wars mod v2" made by lews therin telamon ( mod fixed by me , IMP cannot build their
units , rezized the units to make them more vulnerable to anti-air defense, increase the build price
and make the technology requirement to maximum , not more level 1 , removed the monstrous easter egg )
**** mod from "Republic Attack Cruiser" made by Crazy Milenko ( mod fixed by me , instant build and double
spot in the building list removed , switched side to empire)
***** mod from "Enhanced Lasers Shot Graphics" made by Adonnay
****** mod from "Huge space maps" made by ATICAN (philosophile@gmail.com)
....................................
....................................
Note for the modders : I share my secret to how make units and turrets shooting to air
units,change the degre of how they raise the weapon (90, number from the antiair_turret)
<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
......................................
Add unaccurency to shoot air units , it was
90 I low it to 40 to have some kill (air turrets is 1 and 2) ,
<Targeting_Fire_Inaccuracy>Air, 40.0</Targeting_Fire_Inaccuracy>
......................................
And add a extra behavior to units copied from the air_turret like
for exemple for the antivehicule turret :
<Targeting_Priority_Set>AntiVehicleTurret</Targeting_Priority_Set>
to
<Targeting_Priority_Set>AntiVehicleTurret | AntiAirTurret</Targeting_Priority_Set>
......................................
Also I remove this file from GROUNDTURRETS.XML ,
<Attack_Category_Restrictions>Air</Attack_Category_Restrictions>
for both anti infantry and vehicule turret |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Dembones8 |
Posted on 02/02/08 @ 06:05 PM
SWEET MAN SWEET |
HGDL v0.8.2 |
Statistics |
Downloads: | 1,732 |
Favorites: [] | 0 |
Size: | 1.16 MB |
Added: | 06/26/07 |
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