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Star Wars: Empire at War Heaven » Forums » Strategy » Rebel Fleets...
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Topic Subject:Rebel Fleets...
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DeadlyRifle
Ensign
posted 01-13-07 02:02 PM EDT (US)         
Im looking for the ideal Rebel Fleets. Give me ur thoughts about what the ideal Rebel Fleet is for assaulting a fully upgraded space station, defending against a massive imperial attack, what kind of ships would best be used for assaulting pirate statinos.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
AuthorReplies:
GoSailing
EEH Seraph
posted 03-29-07 08:42 PM EDT (US)     201 / 238       
Then I shall leave... *leaves, smells cookies and comes back*

Me: "Ooh a new batch, let me have some"

Stormraider: "Already ate them"

*attacks stormraider and eats all the cookies he hid*


"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
Sir Were
Banned
posted 03-30-07 11:10 AM EDT (US)     202 / 238       
Ummm....moving on.

Today I was playing a GC on the 21 planet map. I played as the Imps, started in Tech 5 and began quickly, took a planet, built up space stations and built a vic or two. I then preceeded to attack a Rebel planet. I took it. I was then faced with a massive rebel counter attack which consisted of:

Home 1
Assault Frigate
2 Nebs
7 Corvettes
3 B-wings
7 X-wings
7 Y-wings

Vs.

Piett
3 Vics
3 Tartans

What should I do? Do I retreat, and let them have this
precious planet, which would cut me down to about 70%
strength? Or should I try to hold them off and take as many down with me as I can? Or do you have a strategy that could beat the pants of this guy.

Stormraider
Lieutenant
posted 03-30-07 11:26 AM EDT (US)     203 / 238       
Presuming you can, keep your Tartans back and out of "sight" for the initial engagement (too bad you can't hyper them in). Presumably he'll scout with either the Vettes or Fighters. Let him. Let him bring them in, but make sure your Vics are in front of Piett.

It's likely that you will lose the battle from sheer force of firepower, but your aim should be to make it a Pyrrhic victory for him. I'm assuming you have no Space Station, or only a Level 1, so it's largely irrelevant. Try to concentrate your CapShips on Home One, as destroying that Fish-Bastard is your goal. When he sends in the fighters, bring up the hidden Tartans, or if possible flank him with them. Doesn't matter if they're all destroyed, just Concentrate Firepower and wipe out his fighters, starting with the Bwings and moving down. Piett's SpecPower should be used on the Assault Frigate, or the Neb-B, to reduce the firepower they can bring against you.

Hopefully, if all goes well, you can destroy all his fighters/bombers, Ackbar, the Assault Frigate, and maybe 1 of the Neb-B's. It's actually possible he'll retreat his Corvettes rather than risk losing them, in which case you've won a big victory. If not, he's now holding that planet with Corvettes and one minor CapShip (Neb B or Assault), and it should be simple to immediately counter-attack and wipe that out.

Best Case scenario, you may actually win.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
GoSailing
EEH Seraph
posted 03-30-07 11:33 AM EDT (US)     204 / 238       
Thats exactly what I was thinking.

"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
Sir Were
Banned
posted 03-30-07 12:06 PM EDT (US)     205 / 238       
Rightio, thanks guys.
Gorgorath
Ensign
posted 03-30-07 02:40 PM EDT (US)     206 / 238       
I have something for you to pick apart. I have a similar problem to Sir Were and i have played it over and over agian, its agianst the computer and every time i get my ass kick. Heres his fleet:

Home One
1 Mon Cal
2 Assualt Frigate
2 Nebulan B's
8 Corrvetes
4 Gunships
5 Of each squadarn of fighters

And all i have is:

2 Star Destroyers
1 Victory
3 Tartans
3 Boardsides
2 Interdictars

What should i do if i keep losing the computer is on hard and i have a mod for smarter a AI that thinks like a human and it improves my skills.


I have been dragged through the depths of hell where the mercy meaning has been lost forever and pain is the only friend you will only know, for demons walk the earh and when you think the pain is over it comes back, only worse.
GoSailing
EEH Seraph
posted 03-30-07 05:13 PM EDT (US)     207 / 238       
Whether you retreat or fight really depends on the rest of the map and how its going so I dunno about that. But if you absolutely had to fight and had no station:

Have the two ISD's near eachother in line so that one isn't in front of the other. I would have one interdicter between the two and back a bit so that the missle effect is still in play but the interdictor won't be getting hammered by all enemy ships.

There are a few different things you could do with your tartans. Stormraider would probably support keeping them all in surprise but the problem with that is your enemy will assume you will have them. I would suggest having one be a front runner, taking as many bombers out as possible. Don't get me wrong, its a sacrifice. The problem with hiding all tartans is your ally will assume you have them in hiding. I would rather sacrifice one, then have the enemy think you have no more. The other two come up and blow up B wings and Y wings from behind the ISD's (and out of enemy line of sight) so you can punish the bombers since they likely would have no escort (because enemy thought you had no anti fighter)

Have your broadsides as far back as you can while still in range of Home One and the other Mon Cal. You should have multiple fighter squads covering them.

Have the victory between the two ISD's and infront of the interdicter.

Now that I have placement out of the way...

Target Home One with your Broadsides, bombing it from far away. Use the bombers you spawned out of ISDs to keep harassing Home One. You will want to blow up the corvettes quickly with the ISDs so I suggest concentrating fire on the ones closest to Home One, where your bombers will be. Once your ISD's kill all the gunships in range of your bombers, concentrate their fire on Home One, as it should be your goal to rid yourself of that bastard. After that goes, use bombers to kill a Nebulan B without attacking its shield (shield bonus can be made useless if you don't attack with lasers). Have your ISDs and Broadsides kill the other mon cal as quickly as possible. After that I would just mop up what you possibly can using as many counters as you have available and keeping in mind that killing ships is your goal, not wounding them as they will be fixed next turn.

I kinda ran outa time so this isn't perfect or horribly in depth but it should do for now. Stormraider will elaborate the points I left open, I'm sure.

PS: Didn't read closely enough to know you were playing computer. Keep all the tartans in back, don't sacrifice. It will be lost on the AI just because of its nature.
PS:


"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old

[This message has been edited by GoSailing (edited 03-30-2007 @ 05:15 PM).]

Stormraider
Lieutenant
posted 03-30-07 06:54 PM EDT (US)     208 / 238       

Quote:

Home One
1 Mon Cal
2 Assualt Frigate
2 Nebulan B's
8 Corrvetes
4 Gunships
5 Of each squadarn of fighters

And all i have is:

2 Star Destroyers
1 Victory
3 Tartans
3 Boardsides
2 Interdictars

Likely you're going to lose. There are few times when I'll admit that outright, but this is one of them. You're beaten at every single level: Battleship, Frigate, Corvette. Now, your best chance of attempting victory is a tightly packed mass of units. You don't want any lone ship capable of being concentrated on, without every attacker open to return fire.

Keep your two ISD's close, with your Vic in between and slightly back--you want it to take less damage. Your Tartans should be held directly behind your ISD's, and your Broadsides intermixed with these. The interdictors you want on the flank, behind the ISD's, and on the outside of the Tartans/Broadsides. This formation protects your weaker ships, while allowing your expendable ships--the Inters--to absorb any damage headed for your most important asset: your broadsides.

You're playing the AI, so it will sends its fighters en masse at you one way or another. The Tartans are actually NOT your best bet here, the Broadsides are. They should, "smart AI" or not, make quick work of the enemies Fighters and Bombers, so they're not much of a factor. Your Tartans are positioned to pick off any stray bombers which get close enough to hurt your ISDs. Once your enemies fighters are out, concentrate everything except the broadsides on the enemy Vettes/Gunships. They will likely be the second wave of attack, and they're a real danger to your Broadsides. If necessary, pull the Broads back further, and form a "second line" of Inters and Tartans to keep corvettes from getting through. Use the ISD's Tractor Beam to snag any ship that slips through and hold it.

Your Broadsides, meanwhile, have a big advantage here. Your fighters and bombers can slip to the side and around your enemies Vettes/Gunships, and strike at the flank of the heavier ships. They'll do some damage, but their main purpose is this: letting the Broadsides hit your enemy while he's too far away to hit you. Target all three Broadsides on Home One, along with all your fighters and bombers. Hopefully, you'll have destroyed most of the heavy weaponry on the Home One and MonCal before they can do much to your ISD's and Vic. When they get into range, move the Inters and Tartans forward, as the AI will autofire on these. These are your "meatshield" to take enemy hits, and your Vic/ISDs are the artillery. Keep those Broadsides firing at the largest remaining enemy ship, and if your Vic isn't being fired on, use Power To Weapons.


Hopefully, and this is a big hopefully, you can actually win this battle, with the loss of your Tartans, Inters, and likely your Vic.

More likely you will lose, or survive with only 1 ISD or so left.

Your greatest asset is the AI's "wave" attacks, where the fastest ships strike first; this is why my strategy would work, as the AI will move in predictable ways I've listed above. If it doesn't, you're likely dead.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit

[This message has been edited by Stormraider (edited 03-30-2007 @ 06:56 PM).]

GoSailing
EEH Seraph
posted 03-31-07 00:06 AM EDT (US)     209 / 238       
Wow, can't believe I didn't actually say it... Your fleet is grossly overmatched and its very likely going to die.

Stormraider's idea works better for the AI. I don't know how the AI plays, as I only play against other humans, but what he said makes sense assuming the AI will react how he said it will. Mine is more useful for a human oponent.


"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
DeadlyRifle
Ensign
posted 03-31-07 11:51 AM EDT (US)     210 / 238       
This strategy relies heavily on your Broadside cruisers to get rid of the ships that would take apart your fleet. What happens when the player gets wise and sends a frigate or two to take care of the Broadsides and Tartans? While this goes on, the player keeps his vulnerable fighters out of range waiting for the moment.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Stormraider
Lieutenant
posted 03-31-07 12:16 PM EDT (US)     211 / 238       
Well, if he weren't AI, you'd be right.

Thankfully, the AI is too stupid to do that.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
DeadlyRifle
Ensign
posted 03-31-07 02:03 PM EDT (US)     212 / 238       
Touche, AI is a smidgen to stupid to actually use tactics to their advantage

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Sir Were
Banned
posted 04-01-07 02:32 AM EDT (US)     213 / 238       
Speaking of which, how's multiplayer? Anybody actually play?
DeadlyRifle
Ensign
posted 04-01-07 08:50 AM EDT (US)     214 / 238       
Sometimes, usually i win, but i dont play alot and i think i lost my account thing

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Stormraider
Lieutenant
posted 04-01-07 09:01 AM EDT (US)     215 / 238       
I played Space Skirm multiplayer frequently for awhile, always in a team, as I dislike 1vs1.

Tended to go well, but moreso as Rebels than Imps. I'm convinced that due to the Neb-B/Acc value discrepancy, Rebels have a much easier time winning as long as they can exploit that period.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
DeadlyRifle
Ensign
posted 04-01-07 11:55 AM EDT (US)     216 / 238       
Definently, the Neb B can handle Accs like cravy so you can rely on ur Neb B's for a while and just skip over Assault Frigates and go sttraight to Mon Cals, in skirmish of course.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
GoSailing
EEH Seraph
posted 04-01-07 01:50 PM EDT (US)     217 / 238       
Yea. I got the game at Christmas and truth be told I have only played maybe 30 MP games and no SP or the campaigns. I haven't even played since early-mid January. The game is just so simple its easy to memorize and predict how strategies would work without actually trying them. I haven't tried a single strategy I have said in here or have debated about, which may seem a bit stupid and with most games it would be, but I don't think you guys were even able to tell until just now.

"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
DeadlyRifle
Ensign
posted 04-01-07 02:47 PM EDT (US)     218 / 238       
Oh, damn, i tested all the stratgies i posted before hand.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
WatchWood
Ensign
posted 04-02-07 01:50 AM EDT (US)     219 / 238       
Maybe not - But it's pretty good for a Star Wars game, though. And better then a Star Trek game by a long shot too.


I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
GoSailing
EEH Seraph
posted 04-02-07 11:21 AM EDT (US)     220 / 238       
Yes it is great for a star wars game. I enjoyed it a lot, as demonstrated by my presence here.

"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
Gorgorath
Ensign
posted 04-02-07 01:50 PM EDT (US)     221 / 238       
The new star trek game Star Trek Legacys is supose to be good even though i have never played it looks good.

I have been dragged through the depths of hell where the mercy meaning has been lost forever and pain is the only friend you will only know, for demons walk the earh and when you think the pain is over it comes back, only worse.
Sir Were
Banned
posted 04-02-07 01:59 PM EDT (US)     222 / 238       
Legacy is lame, stay away from it. No seriously, they did a horrible job on it.
GoSailing
EEH Seraph
posted 04-02-07 06:23 PM EDT (US)     223 / 238       
Lol I haven't watched a single star trek movie or played a game. I didn't think it looked to interesting whenever I flipped channels.

EDIT: Wow this has gone offtopic. It took it 200 posts though.

So uh, what would you say is the idea fleet on front lines (not fighting) defending a semi important planet on GC? Rebel and Imp.


"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old

[This message has been edited by GoSailing (edited 04-02-2007 @ 06:25 PM).]

Gorgorath
Ensign
posted 04-03-07 02:36 PM EDT (US)     224 / 238       
I have a good frontline fleet for Zann Con.

2 Kenaby Battleships
2 Aggersor Destroyers
4 or 5 Vengance Frigates
4 or 5 Crusader Cruisers
6 squadrans of Star Vipers and Blast Boats
Tybra Zann
Bossok
IG-88

With a level 5 space station.

It works well against the Empire and so-so against the Rebels, as long as you can take out the new Mon Cal frigates first it works well against the Rebels.


I have been dragged through the depths of hell where the mercy meaning has been lost forever and pain is the only friend you will only know, for demons walk the earh and when you think the pain is over it comes back, only worse.
GoSailing
EEH Seraph
posted 04-03-07 03:39 PM EDT (US)     225 / 238       
Lol I have only played one game of FoC so I have no idea how that will do. I'll take your word for it though.

"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
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