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Star Wars: Empire at War Heaven » Forums » Strategy » Come lay down your best strategies, then watch as they get kicked in the face.
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Topic Subject:Come lay down your best strategies, then watch as they get kicked in the face.
Kiereek
Ensign
posted 01-06-07 04:26 PM EDT (US)         
As the subject suggests we're looking for some strategic geniuses and master plans. B2-Tanks or Repulsor Tanks...etc. The list goes on! If you see a strategy you think you can pick out it's weaknesses, do it. Tell us how you would beat it. Debate. Show that you are the true EAW strategic master!

Proudly WS.
AuthorReplies:
Darth Fish
Ensign
posted 01-08-07 10:55 AM EDT (US)     1 / 23       
Defensive:


If you have enough credits, build as many AI,AT and AA (If playing against a player w/airspeeders) turrets as you can.

Deploy all artillery units.

Kill the heroes and strong units first and watch and laugh as the enemy come and die!Unless they have about a hundred groups of reinforcements...


`````````_,o_
________/- --|'--,__________________________________
]:-----\_--- --- --- --- ----- ------- --- --'',--o--\___________',=====-----
````\:|0)>>____,---------------------------'

My SSD Darth Fish:Member of The Resistance Imperial Star Destroyer, the smart choice of ship.
DeadlyRifle
Ensign
posted 01-13-07 01:46 PM EDT (US)     2 / 23       
Ok, all you have to do is have enough Bomber Squadrons overhead and have a coordinated assault, Bombers and Airspeeders takign out Artillery and anti-infantry, anti-vehicle turrets and ground forces taking out air defences.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Darth Fish
Ensign
posted 01-14-07 06:36 AM EDT (US)     3 / 23       
My ultimate strategy is very hard to explain.


When I got the computer to do it (A very long and unexplainable process) I got wiped out.


It only works for defensive battles, and on only one planet.


`````````_,o_
________/- --|'--,__________________________________
]:-----\_--- --- --- --- ----- ------- --- --'',--o--\___________',=====-----
````\:|0)>>____,---------------------------'

My SSD Darth Fish:Member of The Resistance Imperial Star Destroyer, the smart choice of ship.
DeadlyRifle
Ensign
posted 01-14-07 10:06 AM EDT (US)     4 / 23       
Explain it then.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Stormraider
Lieutenant
posted 01-14-07 12:43 PM EDT (US)     5 / 23       

Quote:

It only works for defensive battles, and on only one planet.

This is neither ultimate, nor a true strategy, then.

How does this help you, if you can only utilize it on one planet? It's nearly impossible to force the AI to attack solely that planet.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
Darth Fish
Ensign
posted 01-16-07 02:04 PM EDT (US)     6 / 23       
By letting him take the other planets.


It only works on one TYPE of planet, sorry.

Two that I know of; Hoth and another ice planet that i've forgotten.


And it lets you build up a massive fleet of Neb-b's.

Which is why it's ultimate.


`````````_,o_
________/- --|'--,__________________________________
]:-----\_--- --- --- --- ----- ------- --- --'',--o--\___________',=====-----
````\:|0)>>____,---------------------------'

My SSD Darth Fish:Member of The Resistance Imperial Star Destroyer, the smart choice of ship.
Stormraider
Lieutenant
posted 01-16-07 11:48 PM EDT (US)     7 / 23       
Alright, you've piqued my curiousity...

"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
DeadlyRifle
Ensign
posted 01-17-07 09:44 PM EDT (US)     8 / 23       
I recently tried a tactic of having an entire fleet of X-Wings, Y-Wings, A-Wings and Correlian Corvettes. This was a defensive fleet with a level 2 Space Station. I was up against a much larger Imperial Fleet consisitng of 2 Victory Cruisers, 4 Acclamators and a few Broadsides and Admiral (i forgot his name) the guy with the huge Star Destroyer.

I eventually lost the battle but he lost all of his Acclamators, Victory Cruisers, and Broadsides. What i used was the A-Wings speacial ability to draw the TIE- Fighters away from my Y-wings and then the A-Wings decimate the TIE-Fighters, so the Y-wings start bombing the crap out of the Acclamators and Victory Cruisers, while the X-Wings and Correlian Corvettes go after TIE-Bombers and the Broadsides and parts of the Acclamators. I had to leave the Heros ship alone, otherwise my fighters would have ben decimated as they went in, the Correlian Corvettes were the first to go, but they took a good portion of TIE's and parts of the larger ships with them. The A-Wings continued to fly cover for the Y-Wings as they continued to bomb th heck out of the Victory Cruisers, by now the Broadsides were out of commision (destroyed) and the Acclamators had engines left.

Strangley though the slowest of my fighters survived the longest the Y-Wings, now all of the Vicotry Cruisers, Acclamators and Broadsides are cosimic dust, Finally my A-Wings are dead and i have two squadrons of X-Wings left and one squadron of Y-Wings. The huge star destroyer has finished my Space Stattion (finally) and has consentrated all efforts on killing off my last three squadrons. Well guess what! he doesn't succeed! I pull away from the TIE squadrons following me and jump to hyperspace back to the nearest planet that i controlled.

Now the land battle was fought and i won and retook the spac around the planet.


May God have mercy upon my enemies, because I won't.
- General George Patton Jr

[This message has been edited by DeadlyRifle (edited 01-18-2007 @ 02:01 PM).]

jesusfreak27
Ensign
posted 03-05-07 06:24 PM EDT (US)     9 / 23       
*sigh* im a necromancer for this but,lol, mise well get on with it.

Thats seems to be a micro-management heavy strategy, im usualy not good with fighters,(though i mainly play empire, which heavy reliance on cap ships plays to my style) but i bet if u could fit in just a few neb-bs, that might have worked.Thopugh the neb bs would almst certainley have died, because anjy good imperial space playerin my opinion) should know that neb-bs can get to be a nasty menace if ignored...


"Understanding Dawn of War strategy is easy. You see, the key is to make your banshees DANCE.Your oponent, seeing the hotness of their alien bodies, will salvitate on his keyboard and electrocute himself,giving you yet another free win" - some random DOW player

(\_/) EAW online username: [EEF]jericho8800[PVT]
(O.o)
(> < ) copy and paste bunny to help him on his way to world domination.

Cheapy the Hutt
Ensign
posted 03-10-07 11:21 AM EDT (US)     10 / 23       
Best Space Fleet:

2+ Capital Ships
12+ Gunships/Corvettes
8+ Missile Cruisers
10+ Light Frigates
6+ Heavy Frigates
1+ Hero Unit
20+ Fighters
10+ Bombers
10+ Special Fighters (A-Wings/Tie Scouts)

Best Army Fleet:

2+ Heroes
1+ Bombers
16+ Infantry
8+ Special Infantry (Scout Troopers/Plex Soldiers)
3+ Artillery
6+ Light Tanks
4+ Heavy Tanks
4+ Special Ground Units (AT-AT/Airspeeder)
6+ Special Ground Units V.2 (AT-AA/Rebel Infiltrators)

Neither of these has ever failed me.


DeadlyRifle
Ensign
posted 03-11-07 12:18 PM EDT (US)     11 / 23       
I like Cheapys design to bad you couldnt get all of those ships in at the same time.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Stormraider
Lieutenant
posted 03-11-07 12:48 PM EDT (US)     12 / 23       
I don't really see the point in all the variation.
I would axe all the heavy and light frigates, and replace them with a lesser number of Capitol ships of an equal amount of credits.
I would also cut down the fighter force to around 10 mixed of X-Wing/Awing, and pick up the slack with a few more heroes, such as bringing in Han, Red Squadron and Antilles, as we're assuming your number 1 hero choice would be Ackbar.
On top of that, I would reduce the Missile cruisers to 4 at maximum, as any more than that is just wasting credits, since you should not be bringing them in until you have the upper hand in your battle anyway.

So basically, using rough estimation of CapShip to Frigate cost, my fleet would be:

8-10 Mon Cals
1 Ackbar
4 Marauders
1 Millennium Falcon
1 Captain Antilles
12 Vettes/Gunships
10 Fighters (6 Awing, 4 Xwing)
10 Bombers

This fleet is cheaper, and packs more "punch" than Cheapy's, which relies on his Frigates to do much of the fighting, which in the later stages of the game is going to get you killed. For approximately an equal price, his enemy could have fielded 15-20 ISDs, and his fleet would have been decimated by superior firepower, while his fighters and bombers were kept busy by free Ties which at 15-20x2 equals a whole horde of Ties.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
DeadlyRifle
Ensign
posted 03-11-07 02:09 PM EDT (US)     13 / 23       
As a suggestion i prefer to allow my fighters to do most of my work along with Vettes and Gunships. Here is my ideal fleet, not taking into account that i wouldnt be able to field all of these ships at once:

6-8 Mon Calamari Cruisers
6-10 Nebuelon-B Frigates
10 Corellian Crovettes
4 Corellian Gunships
Commander Ackbar
Millenium Falcon
8 X-Wing Squadrons
10 A-Wing Squadrons
12-15 Y-Wing Squadrons


As you can see i rely on the smaller ships that can avoid and take out targets on large capital ships. With smaller ships, Capital Ships most times ignore the those ships altogether.


May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Stormraider
Lieutenant
posted 03-11-07 03:21 PM EDT (US)     14 / 23       
The important thing with a fleet like yours, that I think a lot of folks miss, is that you have to play it the opposite of the movies/common sense.

Namely, Vettes and Gunships are the scouts, not fighters, and you secure the area--meaning knock the hell out of Fett and Broadsides--before sending in your Fighters.

Common sense, based on how we fight wars now, is to send in lighter elements as scouts, then bring in the heavy hitters. Fighters are scouts and dogfighters in the movies and in reality, but in EAW, Bombers are Mop-Up Specialists, and Fighters are their escorts. Broadsides can wipe out your whole fighter fleet in a matter of seconds, whereas your Vettes and Gunships can take a few hits from CapShips before going out, so they make the ideal scouts, leading the way for your fighter/bomber horde.


"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
Sir Were
Banned
posted 03-11-07 04:05 PM EDT (US)     15 / 23       
Stormraider is right, as always.
jesusfreak27
Ensign
posted 03-11-07 09:25 PM EDT (US)     16 / 23       
dangit, your absolutely right again. As far as that fleet you suggested goes, common sense(which unfortunately i usualy follow) states that you should have some heavy frigates supporting your cap ships, i dont know if that is a real neccesity though, its certainly true in reality. and an excellent point about scouting, except for tie scout, all u have to do for those is use a sensor ping,lol. I just used them to locate a place to hyper space right in the middle of an enemy space staion, thats right, 2 ISD's and the hordes of fighter that come with them.

"Understanding Dawn of War strategy is easy. You see, the key is to make your banshees DANCE.Your oponent, seeing the hotness of their alien bodies, will salvitate on his keyboard and electrocute himself,giving you yet another free win" - some random DOW player

(\_/) EAW online username: [EEF]jericho8800[PVT]
(O.o)
(> < ) copy and paste bunny to help him on his way to world domination.

[This message has been edited by jesusfreak27 (edited 03-11-2007 @ 09:28 PM).]

Stormraider
Lieutenant
posted 03-11-07 09:53 PM EDT (US)     17 / 23       
Frigates aren't really necessary, no. They're nice, but spend the extra credits and get another MonCal instead.

"we have an agenda, a character assassination agenda, assassinating characters is what we do for a living" - Sukkit
DeadlyRifle
Ensign
posted 03-13-07 08:36 PM EDT (US)     18 / 23       
And TIE Scouts are immeaditly blwon away by patrolling Corellian Corvettes and Fighters. The problem with hyperspacing in 2 ISD's is that what if the enemy then hyperspaces 3 Mon Cals and a smart player will use his Y-Wings to take out the tractor beams so that his Vettes and Gunships can take care of any Bombers threatning the Mon Cals or Tartans threatning his bombers.

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
jesusfreak27
Ensign
posted 03-13-07 08:52 PM EDT (US)     19 / 23       
Thats why i somehow take alien melee specialist from a whole other universe(and game) and then make them dance. Dont ask how they do that in space.... anyways, then, the opponent of me,. seeing the hotness of their alien bodies, will salvitate all over his keyboard, thus electrocuting himself and giving you a free win. lol just read my sig to see it again,lol. But yeah, thats a good point, i've only used it once during a multi-player space skirmish, and it worked well.I really pretty much never use tie scouts.

"Understanding Dawn of War strategy is easy. You see, the key is to make your banshees DANCE.Your oponent, seeing the hotness of their alien bodies, will salvitate on his keyboard and electrocute himself,giving you yet another free win" - some random DOW player

(\_/) EAW online username: [EEF]jericho8800[PVT]
(O.o)
(> < ) copy and paste bunny to help him on his way to world domination.

Xaph
Shalashaska
(id: Xaphianion)
posted 03-17-07 07:35 PM EDT (US)     20 / 23       
The only ground strategy you need is Kamino.

I will open one of my six mouths, and I will sing the song that ends the Earth.
I love you in a totally platonic way Xaph - Jon Rolos | Xaph does mutha****in' win the thread. - Anakin
Xaph, I wish you were my friend IRL - Boba Fettucini
Well I think it's obvious why Peter Noone would care about Xaph - Newt_Gunray
Xaph is suddenly full of win! - Zaarin | Xaph, how often do you win threads? Because you just won this one - Catabre
DeadlyRifle
Ensign
posted 03-17-07 07:48 PM EDT (US)     21 / 23       
Well thanks for that completly useless piece of info

May God have mercy upon my enemies, because I won't.
- General George Patton Jr
Executor Captain
Ensign
posted 03-18-07 10:42 PM EDT (US)     22 / 23       
Tie scouts are support units, not attackers. Try: an ISD with a squadron of Tie scouts, and ping around them. You can shoot further than you can see with the ISD, and if you spot something thats not a million parsecs away, you can trash it. Also good for spotting corvettes/fighters/etc in asteroid fields and nebulae.

You want an assault unit, buy FoC and build Executor-Class Super Star Destroyers. They toast anything that gets into firing range! Love 'em!

Sir Were
Banned
posted 03-19-07 10:54 AM EDT (US)     23 / 23       

Quote:

The only ground strategy you need is Kamino.

Darn! Someone else got my idea.

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